Name: Christopher Lewis
Location: Burlington, VT

Part time philosopher, full time coder. I dabble in many things. One day I will probably write half a novel about it.

I'm not much of a photographer, but I like to play one on Instagram.

Recent tweets

Liked on Tumblr

More liked posts

via Feed Store:


This design comes to us from my esteemed colleague Matt Jones, who originally posted it on Flickr to rave reviews. It’s since been sold as a T-shirt on Howies in the UK and as a print on 20x200. Thanks to his incredible generosity we are making it available here for the US t-shirt wearing audience as well. 


A clever spin on the now classic Keep Calm and Carry On slogan used by the British during WWII.

via Feed Store:

This design comes to us from my esteemed colleague Matt Jones, who originally posted it on Flickr to rave reviews. It’s since been sold as a T-shirt on Howies in the UK and as a print on 20x200. Thanks to his incredible generosity we are making it available here for the US t-shirt wearing audience as well.

A clever spin on the now classic Keep Calm and Carry On slogan used by the British during WWII.

Tags clothing art inspiration

 Source feedstore.muledesign.com

Radiohead - Paranoid Android: YouTube Artists Mix by OHADI22

YouTube user OHADI22 does some incredible digital alchemy, splicing together over 30 other videos, all a cover for Radiohead’s iconic Paranoid Android. The result is incredible.

Tags music creative inspiration tech

 Source youtube.com

via Rob Beschizza at BoingBoing:


Amazing favicon hacks such as Matheiu Henri’s Defender of the Favicon made me wonder: just how small could a game go? I’m not much of a coder, but over the weekend I had a go at making an adventure game only 8x8 pixels in size. 
It’s barely-playable and has all the charm of a malicious lite-brite. But once you’ve found the sword, shield and the all-important, all-healing pub, you can dash through it in a few minutes. I bet a really great programmer could fit a proper roguelike into the same space!


This goes beyond proof-of-concept; it’s a fully playable adventure game that fits inside 64 pixels and manages to still be fun. The randomized scenario flavors are also a nice touch. My one gripe is that it’s flash based, but there’s nothing about it that requires it. A future JS/CSS/HTML version would be nice.

via Rob Beschizza at BoingBoing:

Amazing favicon hacks such as Matheiu Henri’s Defender of the Favicon made me wonder: just how small could a game go? I’m not much of a coder, but over the weekend I had a go at making an adventure game only 8x8 pixels in size.

It’s barely-playable and has all the charm of a malicious lite-brite. But once you’ve found the sword, shield and the all-important, all-healing pub, you can dash through it in a few minutes. I bet a really great programmer could fit a proper roguelike into the same space!

This goes beyond proof-of-concept; it’s a fully playable adventure game that fits inside 64 pixels and manages to still be fun. The randomized scenario flavors are also a nice touch. My one gripe is that it’s flash based, but there’s nothing about it that requires it. A future JS/CSS/HTML version would be nice.

Tags gaming art inspiration tech